
The mechanics and gameplay of colonization. The construction industry, construction capacity, and the mechanics of building in Victoria III.Ī look at decisions as well as the mechanics behind expeditions.Ī look at the unique buildings of Monuments and Canals.Ī deep dive into the non-playable decentralized nations. The mechanics of trade, trade laws, treaty ports, and more.Įxpansion of markets and the mechanics of Customs Unions. The purpose and mechanics of ports, trade routes, shipping and convoys The journal entries, events etc related to opium concumpsion and the related diplomatic and political effects of the chinese opium crisis How the population might rise in armed uprisings and civil wars How minority cultures might take up arms for independence The journal entries, events etc related to slavery and the civil war in USA How elections start, are run and finish as well as how the following government is formedĪ look at how each individual battle in wars play out How interest groups can work together in political parties How pops change religion and culture over time based on the laws of the country The decisions, mechanics and diplomacy of forming ordinary and major unification The considerations in presenting information through the graphics. How the visual aspects of the maps including buildings, cities and roads will change based on how the game world develops. The various different optional player objectives and how they work.Ī presentation of the in-game tutorial and how it is tied to the main part of the game. How the different characters can affect politics, warfare and economy as politicians, generals and leaders. The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked. On how taboos and obsessions work and the interplay between cultures, religions and discriminationĪ presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man. Overview of AI design philosophy, AI strategy system, AI spending variables, AI diplomatic play variables, and AI game settingsĪn expansion of the interest mechanic described in dev diary 19, especially the relation between naval power and interests.Īn overview of the game mechanics and the player experience, as well as the process by which we arrived at the current version of the game.
#Victoria iii kaiserreich mod
Overview of built-in modding tools and walkthrough of example mod creation


Updates to user interface, discussion of color coding Overview of quality assurance team and process Overview of game audio, including soundtrack, event, UI, ambient, and audio profile settings Overview of major areas targeted for improvements in the near term Dev diaries Main article: Developer diariesĪll developer diaries about Victoria III (the base game).
#Victoria iii kaiserreich how to
When diplomacy fails, war will break out and you must prepare your armies and navies! Heyitscara explains about how to prepare for war, conduct battle fronts, and manage your armies. Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.Increase your economic and military strength at the expense of rivals.Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.

